We picked up at The Raven, supposed headquarters for the Misty Lotus. The party scouted the tavern and discussed their next move. Once a plan was made though… the captain of the guard, Ronriel and a number of guards entered, asking the party to admit to their crimes and be brought into justice. Arrows flew, swords were drawn, but ultimately the captain put more than half the party to sleep and the rest submitted.
Ronriel questioned the party about their knowledge of the wanted man and the Misty Lotus. As well as bringing up some of their past crimes in other cities. Rinn noticed something peculiar about his eyes. Not receiving the information he wanted, Ronriel left the party to think and possibly admit to their crimes. An attempt was made to steal keys from the guard patrolling the hallway, when a shadowed figure slit the guard’s throat. The Wraith had come to save the party. She ensured they retrieved their equipment and led them out to safety through the system of sewers.
She brought the party outside the city and introduced them to Dirtyhands. He told the party he was attacked by the Misty Lotus while attempting to deliver a high-powered magical artifact. He believes something big is coming, and soon. He enlisted the help of the party in setting up an ambush to seize and poison a supply caravan heading to their Headquarters. Not only a way to take out their numbers, but to also infiltrate them without being noticed (hopefully).
After setting up, the caravan was ambushed. Together the party brought a swift end to those who guarded the caravan, despite Genrovan falling unconscious.
Next time on D&D Origins….
The caravan has to be poisoned and brought into the Misty Lotus Headquarters. Then, the following morning, the remaining party members are set to attack and put an end to whatever they have planned.